Connectors
A connector is used for tying two objects together. Its distinguishing characteristic is that the connection is maintained even when the objects are moved, resized, etc.
All connectors have a begin point and an end point (that is, they are 1D objects). You glue these endpoints to connection points of other objects to establish connection.
There are 2 methods for glueing a connector to an object:
Connection to the entire object.
Position one the endpoints of the connector over the center of the object's alignment box, until a black rectangle appears round the object. On releasing the mouse button, a magenta square will indicate the point at which the connector is currently glued to the object. As you move the object, the point of connection will snap to the side of the alignment box nearest to the connector.
Connection to a connection point of the object.
Position one of the endpoints of the connector over the object, until you see a grey plus in a circle indicating the pointer is over a connection point of the object. Release the mouse button to establish connection. The glued endpoint turns red, indicating the place of connection.
To break a connection, move the connector away from the objects.
There are 2 types of connectors: a smart connector and an object connector.
Smart Connector is composed of vertical and horizontal lines, which form a solid path. The main feature of the Smart Connector is that the point of connection changes its location when you move the object, keeping to the side facing the connector.
Control handles on the connector let you adjust its shape. The connector will maintain its shape untill you move one of the connected objects.
Use the connector tool to create a Smart Connector. Get two
objects connected straight away, start and finish drawing the
connector over connection points of the objects.
Note: you may
also press Ctrl+9, to switch to the connector tool.
Like other objects, a connector may have text in it. By default, the associated text appears on its central control point, or where the lines meet. The text may be then repositioned by using the Text Box tool.
An object connector can be created from any 2D object into object connector by simply changing it into a 1D object. Select the object, call the Behaviour dialog under the Format menu (Format/Behaviour) and check the 1-Dimensional option.
For a 1D object, dragging the endpoints affects its width and angle at once. By dragging the size handles, you control its height. If the rotate tool is on, the endpoints are substituted with rotation handles.
Use the Connect Figures tool to connect one object to one or more other objects.
How to use the tool: First select the object you want to connect to other objects (it will display green handles). Then, with the Shift key held down, select the objects to which the first object will be connected. Click the Connect Figures button. The object with primary selection will be connected to the other selected objects.
A connection point is a special kind of handle, to which connectors and control points can be glued. They look like red or blue crosses. Selected objects display their connection points in red, other objects - in blue. Note, that connection points may lie both on the perimeter of the object and outside it. Then red color helps us tell to which object the connection point belongs.
To work with connection points use the Connection Point tool .
Note: press
Ctrl+0 to switch to the Connection Point tool.
Selecting objects.
When the Connection Point, you can select objects by clicking an object with the Ctrl(Win)/Cmd(Mac) key held down. If you drag the object, you'll get its copy.
Creating connection points.
The main purpose of the Connection Point tool is to create new connection points. Select an object, and then click the object with the Connection Point tool in the place where you want the new connection point to be inserted.
Selecting, moving and deleting connection points.
Connection points can be edited (repositioned and deleted)
with the Connection Point tool. To select a connection point,
move the mouse over it, so that the pointer changes into , and click the
mouse button. The selected connection point becomes bigger and
turns red.
To move the connection point, drag it with the mouse to a new
location. To delete a connection point, select it and click the
Del key on the keyboard.
Preventing Connection points from displaying on screen.
In ConceptDraw, you may show and hide connection points. Under the View menu, uncheck the Connection points item to hide the connection points, and check the item to show them. Even when invisible, connection points remain operational.